![]() For example, the combat is not very deep but there is a wide variety of weapons. With action-adventure hack and slash elements in Cult of the Lamb, there always feels like there is some sort of tradeoff. Some curses can modify how combat and health restoration work and adds a nice dynamic element. So while the combat is not very complex there are other layers that make the game feel dense. In addition to 36 unique modifier cards (curses) that can be found through the dungeon runs. There are a ton of unique weapons along with a nice mix of enemies, giving the straightforward combat a feeling that never grows stale. This brings complex depth to the combat system that gives the game weight. ![]() As you enter each level, there are randomly generated weapons, and as you reach certain rooms you have the option to exchange for something more powerful. You can only equip one ranged weapon and one primary attack weapon at a time. The combat is basic in the sense that there are no combos, nor can you dynamically change weapons. The dodge roll will have you avoiding small rooms full of waves of bullets, tentacles, and bombs. Followed by the top face button which is for ranged attacks. The right face button gives you the ability to dodge roll through any attack. Similar to the aforementioned games, you use the left face button to swing a sword, ax, or hammer. If you have played some of the more popular dungeon-crawling hacks and slash dodge roll indie games in the past five years you will feel right at home. One level has more blues, one level has more browns and that is about it, a lone weak spot within the game. The design and art direction within the four levels have room to grow, the sameness between them leaves something to be desired. ![]() At the end of each dungeon, you will encounter a sub-boss until the fourth pass through which ends with the level’s primary nemesis. The areas are designed for multiple short passes to collect resources, with runs lasting between 10 and 15 minutes. You won’t be able to see the level in its entirety with one playthrough, the design is intentionally linear with no backtracking. Through the four levels, you will navigate branching paths. With that, the story will take you through four levels to gather materials and search for new recruits. Immediately you discover a cult needs both resources and indoctrinated members. Upon your return to life, you are tasked with assembling a cult in exchange for your life. The story begins when you are reincarnated by The One Who Waits. In Cult of the Lamb, you’ll play as well… a lamb. ![]() Platforms // PC, Nintendo Switch, Xbox, PlayStation Publisher & Developer // Devolver Digital & Massive Monster The end result comes in what could be the best indie game of the year. ![]() Through heuristics, the gaming community has come to use these abbreviated descriptions to efficiently disseminate, “not for me” or “for me.” Though what happens when two genres of gameplay styles on opposite ends of the spectrum meet? In Cult of the Lamb (CotL), we get a mix of Dungeon Crawling Hack and Slash, blended with a Basebuilding Sim. Game types like Shump, Metroidvania, Sim, and Strategy are defined by over 30 years worth of games. Game types and genres allow us to classify and pigeonhole the barrage of games released on a weekly basis. ![]()
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